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Note: other project structures could have a folder for library code, as well as JavaScript files that run in other areas of the extension. The popup.html page would then run the js/popup.js script at the bottom of the page. This post will focus on the tabs API.įor more on web extension APIs, see JavaScript APIs - Mozilla | MDN.Ī browser extension that includes a popup HTML page when the user clicks on the icon in the browser’s toolbar could have a project structure like this: extension├── css│ └── style.css├── js│ └── popup.js├── manifest.json└── popup.html There are many JavaScript API’s that can be used in your browser extension. Select the manifest.json within the extension’s folderĭebugging tip: to view the console, (for example to see errors), right click/control click on the web extension icon or popup and select inspect Writing JavaScript for your browser extension.Visit chrome://extensions/ in your Chrome browser.

The way you do this depends on which browser you are using.
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When developing your extension, you can load it locally without having to publish and download it from an external website. Load your extension locally on your computer

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This means you can code and then distribute one extension package to multiple browsers’ web stores.
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It will show you how to structure a project and write JavaScript code to interact with the browser’s tabs, depending on which browser is being used. This tutorial will cover how to create a web extension that works across multiple browsers. By adding web workers it has been possible to have a system were there is concurrency without any shared memory, but by using actors, a model of concurrency that has shown itself to be very robust in a number of other languages like Erlang, Scala, Clojure etc.By ryanwhocodes How to make a cross-browser extension using JavaScript and browser APIs To Retrofit it now would break a lot of code. The other reason is that when JavaScript was created it was done so with the assumption it would get used for small tasks, so no concurrency was built in. You can create workers and pass data back and forth via events.

That being said there are web workers which do give you an actor based framework for doing multi processing type of operations. In addition all of the various JavaScript libraries are built on the assumption that it is not multi threaded. (I am talking about multi threading with locks etc). There are way too many corner cases that are really hard to work out when your code is not deterministic.
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Multi threading is one of the hardest things in software to get right.
